Press & streamers
MOONFLICK is a cosmic physics playground: billiards, except the balls are planets and gravity matters. Reach into a live N-body system with your own hands, flick a world, and watch the consequences ripple through everything else. Everything a writer, curator, or streamer needs is on this page — no backchannel required.
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Fact sheet
| Title | MOONFLICK |
|---|---|
| Developer | Ambar Works LLC |
| Genre | Cosmic physics playground: a physics-puzzle campaign, a survival mode, an evolution roguelite, and an idle orrery, all on one live, deterministic N-body gravity simulation. |
| Modes |
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| Short description | Play billiards with planets. Flick moons, bend shots around gravity wells, and turn tidy solar systems into chain reactions you may take credit for. An authored puzzle campaign, a survival mode where you start as a speck and eat the table, and an idle orrery for your second monitor. |
| Long description | The solar system is your table. The planets are your balls. Gravity plays for both sides. MOONFLICK is a physics playground built on a real N-body simulation: reach in with your own hands, flick any celestial body, and watch the consequences ripple through an entire system — mergers, splits, slingshots, and the occasional spectacular catastrophe you will absolutely claim was the plan. The Cosmic Billiards campaign asks you to reshape each system with nothing but well-placed impulses; Cosmic Survival has you eat your way up from a mote of matter; Cosmic Evolution grows a microbe into a singularity across a seeded run; and Idle Universe is a living orrery that gets along fine without you, though it's more fun when you interfere. |
| Release status | Pre-release development (v0.0.1). Coming to Steam — the store page is not public yet, and wishlisting opens with it. |
| Price | To be announced. |
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| Steam | App ID 4846140 — store.steampowered.com/app/4846140/ (goes live with the store page). |
| Content notes | Abstract cosmic physics; no violence, gore, or mature themes. Comfortable for all ages. |
| Press contact | [email protected] |
| Why it's different | A live, deterministic N-body simulation you play by feel, with your own hands on screen: every body pulls on every other, every collision resolves into a merge, a deflection, or a split, and the same inputs always produce the same universe. A broadcast-style cinematic director (one key) frames the action for you. And nearly everything is generated in code — procedural worlds, debris, effects, and a synthesized adaptive soundtrack — so a clean trick shot is a clean trick shot, every time, and there is no licensed music to trip a content claim. |
Media & downloads
Everything below is cleared for editorial and video coverage. More press assets will land alongside the Steam store page.
Logos & key art
Screenshots
All stills are captured in-engine at 1080p and saved as 1600-pixel-wide WebP. Every one is regenerable; ask if you need a specific level, mode, or a PNG at native size.
Streaming & video policy
Yes — please cover MOONFLICK. You have our permission to stream, record, and monetize videos and VODs of the game.
- Stream & record — live or recorded, on any platform, in any format.
- Monetize — run ads, memberships, and sponsorships against your MOONFLICK videos and VODs. No revenue share, no separate licence.
- Use the audio & footage — all in-game audio and footage is cleared for your coverage. The soundtrack is synthesized in-engine — there is no third-party licensed music — so nothing here should trigger a content-ID or copyright claim.
If a video of yours is ever hit with a copyright claim that points back at MOONFLICK, that's a mistake — email [email protected] and we'll get it cleared. MOONFLICK is in pre-release development; if any asset's licensing changes before release, we'll note it here.
Press contact
Press, curator, and business enquiries go to a dedicated inbox — separate from player support — and reach a human.
Prefer a form? The support form has a Press enquiry category that routes to the same place — use the contact form and choose "Press enquiry." Please don't send press mail to individual team members; press@ is the fastest path and nothing gets lost.