Press & streamers

MOONFLICK is a sandbox-puzzle game of gravity and impulses — you play a god with a cosmic cue, reshaping a live N-body system from the N bodies it starts with to the M the level asks for. Everything a writer, curator, or streamer needs is on this page — no backchannel required.

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Fact sheet

TitleMOONFLICK
DeveloperAmbar Works LLC
Genre Sandbox-puzzle hybrid, built on a live, deterministic N-body gravity simulation.
Short description You are a god with a cosmic cue. Nudge planets, moons, and stars in a live N-body system and win by reshaping it from N bodies to M.
Long description You are a god, idly bored, hovering above a live system of planets, moons, and stars all pulling on each other. Pick up your cosmic cue, pocket a planet into a star, split a gas giant into a twin binary, or knock a moon free to orbit elsewhere. Win when the system has M bodies instead of the N it started with.
Release status Pre-release development (v0.0.1). Coming to Steam — the store page is not public yet, and wishlisting opens with it.
PriceTo be announced.
Platforms
  • Windows
  • macOS
  • GNU/Linux
  • Steam Deck
Steam App ID 4846140 — store.steampowered.com/app/4846140/ (goes live with the store page).
Content notes Abstract cosmic physics; no violence, gore, or mature themes. Comfortable for all ages.
Press contact [email protected]
Why it's different A live, deterministic N-body simulation you play by feel: every body pulls on every other, and you win by reshaping the whole system — merge, split, eject — in the fewest impulses, not by chasing a score. And everything is generated in code: no textures or audio files ship on disk, just procedural worlds and an adaptive synthesized music director. So a clean trick shot is a clean trick shot, every time.

Streaming & video policy

Yes — please cover MOONFLICK. You have our permission to stream, record, and monetize videos and VODs of the game.

If a video of yours is ever hit with a copyright claim that points back at MOONFLICK, that's a mistake — email [email protected] and we'll get it cleared. MOONFLICK is in pre-release development; if any asset's licensing changes before release, we'll note it here.

Press contact

Press, curator, and business enquiries go to a dedicated inbox — separate from player support — and reach a human.

Email [email protected]

Prefer a form? The support form has a Press enquiry category that routes to the same place — use the contact form and choose "Press enquiry." Please don't send press mail to individual team members; press@ is the fastest path and nothing gets lost.